Sunday, March 14, 2010

Valery Casey sxsw Sunday keynote

Casey, founder and Executive Director of the Designers Accord, works with organizations all over the world to create positive social and environmental impact. She has been named a "Guru you should know" by Fortune magazine, a "Hero of the Environment" by Time magazine, and a "Master of Design" by Fast Company.

[i tried to catch most of her key points, but things were moving rather quickly. i'll look for an official post of her presentation later...]

- the sum is more than the parts
- design trap: when you design for the symptom rather than the problem. when will we stop thinking that less bad is good?
- there is no such thing as a side effect. The Global Taco Shed by ACC (art center college) architecture students.
- creating the right measurement of success. Gross National Product (GNP) is supposed to be our national indicator of prosperity. however, it has nothing to do with health and equality and intelligence, etc. in fact, it often works out of synch and it's full of inconsistencies. thinking of ways to ask nature for new kinds of solutions. Ecological Performance Standards.
- selecting the correct lever for change. Naked Pizza project (she's consulting for). Sometimes, the correct lever may be totally counterintuitive to us.
- enabling new models by recognizing the relationship between...? (urg, slides move too fast) Dana Meadows: systems educator. you can't expect a different behavior from the system without considering its structure, even if you swap an element from the system (i.e. Obama).
- issue-attention cycle: degree of awareness is inversely correlated to the degree of productive....? when people opt out because they believe there's enought critical mass that someone else is taking care of it.
- a system is a collection of elements and interconnections that are highly organized to achieve...goal...?

interactive community is precisely the community to connect all the current parts, to act/serve as the the bridges; "we" are the product desginers, the architects, the communicators all wrapped up into one.

"every profession bears the responsibilty to undersand the circumstances that engage its existence." - robert gutman (architecture sociologist)

interactive community doesn't have the luxury of deciding whether or not we're going to do this (be the bridge/s). and, this is the time to do it.

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Saturday, March 13, 2010

Ashley, Huy & Watson at sxsw

Design Fiction sxsw panel

#defi #sxsw #sxswi

Design fiction is an approach to design that speculates about new ideas through prototyping and storytelling. The goal is to move away from the routine of lifeless scenarios-based thinking. We will share design fiction projects and discuss related techniques for design thinking, communication and exploration of near future concepts.

(including Bruce Sterling.)

julian bleecker: advertisements from the future. documentary/breaking news scenarios from the future. "how william shatner changed the world?" documentary.

jake dunagan: use other people's work, use what's out there and leverage it. transreality. we can only imagine our future from our experience of the past. meta-cognitive techniques to allow you to imagine what you can't readily imagine. don't break the universe.

stuart candy: dissertation on poli sci on experiental futures, his blog at futuryst.com. the spectrum of experientiality: on one extreme: conceptual. in the middle: role play, games and simulations. on the other far end: the "as if" scenario of games and the hoax (the yes men), i.e. war of the lords (orson wells): an intervention on the level of ontology.

sterling: actually, everything that is believed is about social framing. i would point out that most objects and services are *not* real [objects]. and, they don't have to be believed to be effective. and, most will die in 3 years. they will only be memories, complete design fiction. 95% of patents nobody ever makes. home-made stuff, conceptual art, device art, comical contraptions, etc. - these, nobody finds out about. the sacred, the occult, the physically impossible. these will always be with us, part of the human condition and should not be dismissed. lots of maneuver room.




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#openframeworks

Todd Vanderlin from Arnold
Zachary Lieberman from openFrameworks

Art is a kind of R&D, artists are researchers for a better society.

Some openframeworks (OF) demos:
-Drawing with the pitch of your voice…
-Delicate Boundaries
-eyewriter project: collaboration with old school fantastic graffiti artist Tony Quan, aka Tempt One. Tracking Tony’s eyes, suffering from paralysis in hospital bed. Drawing from bed with his eyes, his work is alive on LA's buildings.

Final message by Lieberman - if we think of art as preaching for a moment, then the question of what are we preaching is:
“Art is not hard, we can be making art together, we can be having fun together, coding is not hard… if you’re not part of the OF community, then we would like to say welcome.”

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Openframeworks panel

OpenFrameworks - A Powerful Creative Coding Library for Artists

#openframeworks

LIeberman: I think of art as R&D. Artists as researchers for a better society

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Crowdsourding panel at SXSW

The Era of Crowdsourcing: Guiding Principles

Scott Belsky from Behance and Jeffrey Kalmikoff from Digg discuss Crowdsourcing.

Crowds vs. Communities - The business of things, how sustainable is your source?
Wikipedia definision of "Crowd:" a crowd may be definable through a common purpose or set of emotions, such as at apolitical rally, at a sports event, or during looting, or simply be made up of many people going about their business in a busy area.
Lets pull some key points from this definition:
1. Common purpose
2. Based around an event
3. Interpersonal isolation

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Monday, March 1, 2010

10,000 year clock

playing the building

Untitled

What is enough of a presentation to get an idea across? How does it vary from medium to medium?

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Data Visualization

New modes of reading

http://www.core77.com/blog/featured_items announcing_the_winners_1_hour_design_challenge_the_future_of_digital_reading_15084.asp

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Ball Nogues

"Our design process is a carefully orchestrated collaboration between partners – one focused on digital development, the other using a hands-on approach to fabrication research. Scale models, computer models, and full scale mock-ups inform one another in a cycle of feedback so we may study all aspects of a design at various scales and through various media."

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If you change the words slightly…

as a process, this isn't too far off form a process that designers use

ask question
do research
construct hypothesis > develop a general concept
experiment / play
analyze results
find successes and revisit as needed

http://www.sciencebuddies.org/mentoring/project_scientific_method.shtml

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Tracy Fullerton: Game Design Workshop

Game design is something of a black art. The trick to doing it well is retaining the black magic but training oneself to control it. There are a lot of books on game design out there, but "Game Design Workshop" is among the very few that develops a wizard rather than a drone.
-Ian Bogost, professor of digital media, the Georgia Institute of Technology and co-founder, Persuasive Games

http://www.amazon.com/Game-Design-Workshop-Second-Playcentric/dp/0240809742/ref=sr_1_1?ie=UTF8&s=books&qid=1267505775&sr=8-1

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make me interactive

amanda tasse's work

Typology before design method

Typology and Design Method
Alan Colquhoun
Perspecta, Vol. 12, (1969), pp. 71-74
Published by: The MIT Press on behalf of Perspecta.

http://www.jstor.org/stable/1566960


The craftsman had an image of the object in his mind's eye when starting to make it. Whether this object was a cult image (say a sculpture) or a kitchen utensil, it was an object of cultural exchange, and it formed part of a system of communications within society. Its "message" value was embodied precisely in the image of the final form which the craftsman held in his mind's eye as he was making it and to which is artifact corresponded as nearly as possible. "

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Theo van Doesburg

http://en.wikipedia.org/wiki/Theo_van_Doesburg

Van Doesburg had other activities apart from painting and promoting De Stijl: he made efforts in architecture, designing houses for artists, together with Georges Vantongerloo and he designed the decoration for the Café Aubette in Strasbourg. Together with El Lissitzky and Kurt Schwitters, Van Doesburg pioneered the efforts to an International of Arts in two congresses held in Düsseldorf and Weimar, in 1922. A geometrically constructed alphabet Van Doesburg designed in 1919 has been revived in digital form as Architype Van Doesburg. This typeface anticipates similar later experimentation by Kurt Schwitters in his typeface Architype Schwitters.

Van Doesburg also kept a link with DADA, publishing the magazine Mécano under the heteronym of I.K. Bonset (possibly an anagram of "Ik ben zot", Dutch for "I am foolish"). He also published Dada poetry under the same name in De Stijl. Under a second pseudonym, Aldo Camini, he published anti-philosophical prose, inspired by the Italian representative of Metaphysical art, Carlo Carrà. In these works of literature, he heavily opposed individualism (and thus against the movement of the Tachtigers, realism, and psychological thinking. He sought for a collective experience of reality. His conception of intensity had much in common with Paul van Ostaijen's conception of "dynamiek". He wanted to strip words of their former meaning, and give them a new meaning and power of expression. By doing this, he tried to evoke a new reality, instead of describing it.

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Transcript: Bruce Sterling's "Atemporality for the Creative Artist"

“Atemporality for the Creative Artist”
Bruce Sterling
Transmediale 10, Berlin, Feb. 6, 02010

I would like to talk about this slogan ‘Futurity Now,’ and how the idea of ‘futurity now’ might become common sense. Not a contradiction in terms, which it obviously is right now, but a legitimate demand. Or a claim, or a lament.

So, what is ‘atemporality’? I think it’s best defined as ‘a problem in the philosophy of history’. And I hate to resort to philosophy, because I am a novelist. But I don’t think we have any way out here. It is about the nature of historical knowledge. What we can know about the past, and about the present, and about the future. How do we represent and explain history to ourselves? What are its structures and its circumstances? What are the dynamics of history and futurity? What has happened before? What is happening now? What is really likely to happen next?

History is not a science; history is an effort in the humanities. It’s about meanings, values, language, historical identity, institutions, culture. The philosophy of history is about very standard philosophical issues, like ontology, hermeneutics, and epistemology. And I know that’s true, and I can’t help it. But we only have forty minutes here.

So I want to deliver a speech that’s in two parts. The first is about atemporality as a modern phenomenon. What does it look like and feel like, as it actually exists? And the second part of the speech is: what can creative artists do about that? So this is ‘Atemporality for the Creative Artist’.

read the full article: http://www.wired.com/beyond_the_beyond/2010/02/atemporality-for-the-creative-artist/

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Hi boys and girls!

It's your beloved Art Center mascot!

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Windtunnel under construction

Steve explains what we're doing

Download now or watch on posterous
IMG_3446.MOV (2673 KB)

Sent from my iPhone

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Interview attempt #2

Haemi Yoon thesis project still

Saras creative space

Sent from my Verizon Wireless BlackBerry

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Hi busy student!

Julian Bleeker of Near Future Laboratory on Fiction + Design

How to hook up a pressure sensor to Arduino

Cheese anyone?

Say Cheese!!!

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Wind Tunnel sign

Daly Genik - Architect for the Windtunnel

Open!!

ArtCenter South Campus (Windtunnel) at night

Supersonic 2004

Losing

One Art
Elizabeth Bishop

The art of losing isn't hard to master;
so many things seem filled with the intent
to be lost that their loss is no disaster,

Lose something every day. Accept the fluster
of lost door keys, the hour badly spent.
The art of losing isn't hard to master.

Then practice losing farther, losing faster:
places, and names, and where it was you meant
to travel. None of these will bring disaster.

I lost my mother's watch. And look! my last, or
next-to-last, of three beloved houses went.
The art of losing isn't hard to master.

I lost two cities, lovely ones. And, vaster,
some realms I owned, two rivers, a continent.
I miss them, but it wasn't a disaster.

-- Even losing you (the joking voice, a gesture
I love) I shan't have lied. It's evident
the art of losing's not too hard to master
though it may look like (Write it!) a disaster.

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Legacy Photo Project (2007)

Cheese!

Say Cheese!

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we love our roof top

The Wind Tunnel Installed

More South Campus Rooftop!

glenarm power plant

http://wikimapia.org/#lat=34.127286&lon=-118.149977&z=18&l=0&m=s&v=9&show=/215388/Glenarm-Power-Plant-Fountain

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Posterous | USC IMAP wants you to post to IMAP-ACCD

. . . . . . . . . . . . . . . . . . . . . .

The wind-tunnel is sensing something:


. . . . . . . . . . . . . . . . . . . . . .

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The King Kong Doors Opened

imap and accd in the wind tunnel

Here I am in the Wind Tunnel at ACCD. IMAP is meeting up with ACCD folks to talk about design. Amazing space they have here! Lots of open space makes it feel ideal for collaboration.

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Daly Genik's new building for Art Center College of Design in Pasadena, CA 6/15/2004

The building is known as the Wind Tunnel because it once housed the largest testing wind tunnel on the west coast. Los Angeles architects Daly Genik have done a marvelous job weaving together this hodgepodge complex of concrete buildings. The biggest design move is the placement of three large skylight structures on the roof which allow daylight to penetrate deep into the building. The skylights are "clad in layered lightweight high-tech plastic" and are a sculptural feature of the roof top garden.

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Cheese anyone?

Say Cheese!!!

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Wind Tunnel Interview

time Out

Download now or watch on posterous
Movie 2.mov (6148 KB)

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Lebanon+Film+Design

I had to make a decision to either take the South Campus tour or get to know production designer and Beirut-native  Rania Hoteit. In Lebanon, when checking into a hotel with one's boyfriend you may be asked if you are married 2b able 2get a room.


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supersonic 2004


Michael Manalo Art Center College of Design Graduate Media Design Candidate mmanalo@inside.artcenter.edu mikemanalo@gmail.com 011 +1 818 430 4312 This email and any files transmitted with it are confidential and intended solely for the use of the individual or entity to whom they are addressed. If you have received this email in error please notify the system manager. This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. If you are not the intended recipient you are notified that disclosing, copying, distributing or taking any action in reliance on the contents of this information is strictly prohibited.

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Link for redeisgn


http://www.mimoa.eu/projects/United%20States/Pasadena/South%20Campus%20of%20the%20Art%20Center%20College%20of%20Design

Michael Manalo
Art Center College of Design
Graduate Media Design Candidate
mmanalo@inside.artcenter.edu
mikemanalo@gmail.com
011 +1 818 430 4312

This email and any files transmitted with it are confidential and intended solely for the use of the individual or entity to whom they are addressed. If you have received this email in error please notify the system manager. This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. If you are not the intended recipient you are notified that disclosing, copying, distributing or taking any action in reliance on the contents of this information is strictly prohibited.


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Lebanon+Film+Design

I had to make a decision to either take the South Campus tour or get to know production designer and Beirut-native  Rania Hoteit. In Lebanon, when checking into a hotel with one's boyfriend you may be asked if you are married 2b able 2get a room.

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Hey

Having a great time interacting with the students

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USC ACCD MIND BLEND

So, here we are. Susana here.

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Untitled

Bruce Sterling on Atemporality

This excerpt of a talk by Bruce Sterling at Transmediale maps a useful contrast between "old" research methodologies and what he calls "atemporal" methods that are fundamentally networked, multiple, synchronous, collaborative, participatory, etc.

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