Saturday, March 13, 2010

Design Fiction sxsw panel

#defi #sxsw #sxswi

Design fiction is an approach to design that speculates about new ideas through prototyping and storytelling. The goal is to move away from the routine of lifeless scenarios-based thinking. We will share design fiction projects and discuss related techniques for design thinking, communication and exploration of near future concepts.

(including Bruce Sterling.)

julian bleecker: advertisements from the future. documentary/breaking news scenarios from the future. "how william shatner changed the world?" documentary.

jake dunagan: use other people's work, use what's out there and leverage it. transreality. we can only imagine our future from our experience of the past. meta-cognitive techniques to allow you to imagine what you can't readily imagine. don't break the universe.

stuart candy: dissertation on poli sci on experiental futures, his blog at futuryst.com. the spectrum of experientiality: on one extreme: conceptual. in the middle: role play, games and simulations. on the other far end: the "as if" scenario of games and the hoax (the yes men), i.e. war of the lords (orson wells): an intervention on the level of ontology.

sterling: actually, everything that is believed is about social framing. i would point out that most objects and services are *not* real [objects]. and, they don't have to be believed to be effective. and, most will die in 3 years. they will only be memories, complete design fiction. 95% of patents nobody ever makes. home-made stuff, conceptual art, device art, comical contraptions, etc. - these, nobody finds out about. the sacred, the occult, the physically impossible. these will always be with us, part of the human condition and should not be dismissed. lots of maneuver room.




Posted via email from uscimap's posterous

No comments:

Post a Comment

Followers